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Season 6
Division Games Winrate
Total 58 41.4 %
Div 1 4 50.0 %
Div 2 8 50.0 %
Div 3 16 43.8 %
Div 4 30 36.7 %

Comment Section

Postet by: Airstone
15. December 2021
Generally I feel TO has the advantage in this match up. Be conservative with Grog while keeping pressure with your champs and commons. Their health and attack can absorb the brunt of FK explosive combos and recharging carriers. To me it seems FK needs to make moves toward assassinating Grog and destroying Grog's walls. FK has the tools to punish Grog's mistakes but I find they tend to burn out. I may need to rethink my strategies.

Postet by: Lvl3cpu
9. December 2021
I hope this is helpful. This is a slug fest of a matchup. That I think requires a bit of patience for both parties. Starting with TO, you’re going to want to use Grog. Don’t. You think he has a ton of health, and that attack value is incredible, but FK can eat 14 in a single turn multiple ways. I only use Grog when I feel certain I’ll only be attacked from 1 front, if any. TO wins the slow match, there units are too healthy to be consistent carrier food. If you spend all your energy killing undead, you’ll also have tons of magic. This is important because I’d recommend playing as many champions as you can get away with. Not only are the big health, but they can draw out FK events to clear them. Once you’ve seen all the assasiantion tools, feel free to lead the charge with Grog, but not until you’re certain. For FK, you can’t let TO turtle. Cram undead, and try to kill TO’s gates. Stopping TO from summoning keeps your opponent from good position and keeps your undead alive. Any opportunity to get free chip damage on Grog should be taken. Especially if you’re getting event flooded, use the events to hurt Grog even if you can’t assassinate him. (I want to pause at the end here to say, this is the perspective if your opponent plays TO as I described above. If they insist on going for your throat, let them, slink away, play wide gates to have summon spots, and just wait for the perfect assassination opportunity. It will come) I think this leads to a really fun, but exhausting matchup. The final case being if both sides go aggressive it’s kinda just a crap shoot. Does TO get to overrun FK? Did FK draw terribly? Going aggressive as TO can get you wins, but make sure the line feels really safe. Or this can happen https://summonerwars.plaidhatgames.com/#!/hKrG4vV-ST3

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