Guide to Combo Decks

The Deck
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Champion
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Common
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(by Cheez-its503)

Enter the Combo Deck

A combo deck is art disguised as overkill. You’re assembling a machine — a five- or six-card chain reaction that ends the game instantly. That takes time, so you build for consistency: draw engines, resource stability, patience.

Most “base” players give you all the time you need. They poke around the map, trade commons, build walls, and call it “board control.” They don’t realize that they’re giving you time to do whatever you want.

Aggressive opponents, that’s a different story. That’s when you distract, bait, and stall. Throw out decoys. Pull them toward useless corners of the battlefield. Every turn they chase shadows is another turn closer to ignition.

A combo deck has three parts — think of it as the blueprint for glorious overkill.

  1. You need the combo itself: a one-turn kill that can erase a 12–14 HP summoner before they even realize they’re in danger. Yes, it takes a pile of dice, but if you’re not rolling half the bag, are you even trying?
  2. You need reach. Hit from unexpected places — far away, weird angles, through blockers who suddenly regret showing up for work. Your opponent should spend most of the game thinking, “Wait, how did that even reach me?”
  3. You need consistency. It’s great to dream about the perfect combo, but if it only shows up once every ten games, that’s not a strategy — that’s a fairytale.

With this deck, the plan is simple: use Purge and Zeal to sling Balzar across the board like a flaming wrecking ball, drop a Volcanic Blast for free damage/destroy a blocker, double-tap with Davura’s power, and finish with an Ember Guard swinging a Hellforged Weapon the size of a small volcano.

Sounds like a lot, right? Let’s break down the carnage.

Volcanic Blast: Free damage is pure gold when your dream is a one-turn kill. Every point of auto-damage means fewer dice you need to pray over.

Zeal: The engine that makes it all work. Every time something dies, Balzar scoots one space. Think of it as killing your way to better positioning.

Purge: The real magic trick. Blow up your own units to trigger Zeal and carve a path for Balzar, or nuke a 2-HP enemy mid-move for a bonus stride. Nothing says “momentum” like weaponized self-sacrifice.

Davura: The enabler. Her Coordinate ability lets Balzar attack twice, which, if you’ve stacked enough boosts, means roughly a blizzard of arrows — fourteen dice and one very unhappy summoner.

Ember Guard + Hellforged Weapon: Your silent closer. Keep it parked in the back until the fireworks start, then teleport it in to land the final blow. Four swords never looked so poetic.

The rest of the deck runs on zero-cost fuel:

Events:

Her Champions:

Your guiding rule: drop your hand every turn unless it’s holding key combo pieces. Even idle commons should retreat to safety so they’re ready for a massive Purge → Zeal chain later. Play fast, cycle hard, and let your hand condense into pure firepower.

When the stars align, you’ll teleport Balzar across the board, trigger Volcanic Blast (maybe twice), swing twice with Davura’s boost, and summon that Hellforged Ember Guard for the finishing blow.

That’s not just a combo — that’s cinematic execution.

How to Play Against Combo Decks

So you want to beat a combo deck? Good – Its very possible with the right approach. Here’s how to survive:

Play aggressive. Sitting back is an invitation to die creatively. Combo decks need time; don’t give it to them.

Know the combo. From turn one, study your opponent’s deck and figure out what they’re building toward. Every turn, calculate how far and how hard they can reach you. How much magic do they have? How many boosts? Stay one square out of their “oops, I win” zone.

Track the cards. Combo decks live and die by sequencing. Once a few key pieces hit the discard pile, you can breathe again — briefly. Until then, assume every move could be the setup for your downfall.

Bring the right matchup. Don’t roll in with a passive, wall-hugging deck and then cry about “negative play experiences.” That’s not a broken combo — that’s poor planning. Combo decks feast on hesitation. Preparation is half the game. Know the meta and make the best counter to it.

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