Challenge

What would you do?

Vanguards vs
Fallen Kingdom

Ret and his army of Undead Archers lurking for the perfect opportunity.<br> Sera's fortress is strong but the Undead are eager to break through. Colleen struggles to fight and survive on the right side of the battle field.
View Game History
Postet by: Snalg
3. July 2022
Summon:
Play RH.....
Move:
Priest to C2, Colleen to D2, Paladin to D5
Build:
Gate at E2
Attack:
Paladin on Cultist, Sera on Carrier (Cultist if Paladin whiff), Priest heal CK (with card drawn from Sera).
Magic:
Play Guarding, summon Paladin at B5.
Draw:
There should be 4 magic left over. Summon any common (optimally CK > Paladin > Priest > CA) drawn at C4, and if possible another common at E3.
Discussion:
A long fight ahead is expected and Colleen is critical in protecting the commons from carriers, so the main goal is to save Colleen and hide her in the back. The move will preserve a strong mid-field presence, and VG can also potentially gain a ton of value from the other mass heal. The downside is that VG would have burnt most of her resources and the opponent can plan easier knowing both RHs are out.
1
Postet by: massimo
3. July 2022
Summon:
Play Renewed Hope.
Move:
Priest to B2, 1-life Knight up one to C4 and Colleen to D2.
Build:
Gate at E2, so Colleen is protected.
Attack:
Play Holy Judgement. Knight attacks Cultist, both would be destroyed. Sera can than attack the Carrier and use Citadel's Might to get the Knight back who was just destroyed. Then summon Paladin to F2 and attack the Warrior for 4.
Magic:
Play Guarding Spirits. You should be sitting at 4 Magic (possibly 5 if you destroyed the Warrior) and still have a Knight in hand. Summon Knight at B2 to protect Sera's front.
Draw:
You still have 2 Magic to summon a new drawn unit at C4.
Discussion:
You spent a lot of resources and got rid of two threats, with a little bit luck you even destroyed the Warrior Your fortress looks pretty solid and he probably won't be able to destroy a unit of yours next turn, so you got one more round of Holy Judgement. He might try to ping you with the Archers to force you to come out of your castle. Another Heal is left, and you already got two wounded units in the back, you can make good use of it in a future turn.
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