Breakers (Air / Resolve) is represented by a deck with high control of the positioning of both enemy and friendly units. This enables the Breakers to engage in combat with a seamless and coordinated formation, while their adversaries are forced to contend with disrupted and disjointed formations.
The Breakers faction has some of the most powerful formation and movement alteration tools in the game.
Breakers have a poke style. They focus on poking the enemy units with ranged attacks while avoiding strong retaliation. Like an out-boxer in boxing, their plan is to throw jabs and move away from attacks.
Breakers have arguably the lowest damage potential in the game, they can't hit very hard but in exchange they are very hard to punish.
They want to play a very safe, ranged poke game, keeping pressure from a distance with Wind Mages and/or Wind Archers, protecting them with Deceivers and Perplexing Tempest and when the opponent comes for them, punishing with cards like Blast and Mind Control.
Breakers' weakness is that they don't have any explosive strategy. Even when given room and time they can't pull off crazy combo turns that provide great value.
Breakers are a poke faction with a high element of disruption, ideal for someone that enjoys influencing opponent units and frustrating enemy strategies to no end.
Despite that Breakers want to poke from a distance, they do need to be relentless in their pressure and disruption. They don't have big combos or high economic plays, so if they let some factions do their thing, they will end facing threats they can't deal with as they will get eventually out-valued.
A well played Breakers, will offer jabs non-stop while leaving the opponent no good options, hopefully force the opponent to launch a frontal assault which Breakers can quickly turn around and punish.
So don’t let the opponent breathe, pester them to no end and keep your units safe. If properly played, Breakers can be so disruptive while providing such bad options for the opponent that they will feel helpless to face.
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