| Offense: | Effectively dealing damage and ability to position aggressively |
| Defense: | Ability to take a beating and position defensively |
| Mobility: | Ability to move and place units at odd angles or in unique ways |
| Reach: | Ability to attack or damage units at extended or unique positions, like having the means to attack protected units by removing the blockers with multiple attacks through the same flank, with attack through effects, diagonal attacks, direct damage, etc |
| Control: | Measures how the faction can manipulate the opponent's units, positioning, or force them to play in a suboptimal way because of your actions |
Roman numerals refer to complexity of playing each faction at their floor of complexity (foot in the door).
For example, Wayfarers may be a I, but they have a high ceiling, while I would never hand a new player a IV deck like Shadow Elves.
Published July 2021
Published October 2021 - July 2022
Published November 2022 - June 2023
Published September 2023 - May 2024
Published October 2024 - November 2025