A heavy economic faction about a cycle of reap and sow that is happy to spend time summoning units only to sacrifice them to produce boosts that are used to produce Fungal Beasts.
A faction that is happy to take its time doing it's farming that will inevitably out-value every other faction out there. However often can also be played aggressively, pushing it's summoner and the farm of fungus into enemy territory to put pressure.
It's summon Kuldak is a support summoner with a very powerful economy ability. It needs to be the center of what is called "The diamond of fungus" A diamond shape defined by the range of 2 of it's ability, where all friendly units that die there will generate boosts to all other units in that diamond.
Fungal Dwarves power comes from triggering Kuldak ability as many times a possible. They have a lot of ways to chain deaths into boosts that produce more deaths and more boosts. Creating a chain of boost explosions to permeate their colony. If the engine starts, the amount of economic advantage they can gain can seem insurmountable.
Games of the Fungal dwarves are often a slow and long war with an opponent trying to tear through the beasts and fungus just for more to come.
If Kuldak keeps its engine going, the Fungal Dwarves will overwhelm any opposition, but if it doesn’t happen, Fungal Dwarves will fall apart.
The first thing to think about is where you ideally want kuldak to be, depending on the matchup. In general you want to be in the center where you can decide to push more or retreat on how the game goes. But if the opponent faction has a strong range and economy play you may want to push more aggressive. Against factions with more weak ranged game sitting back may be better as Fungal dwarves have a decent ranged game and a strong economy to force the opponent to attack.
Is important to have lots of units around Kuldak, which sometimes it's not easy early on. Need to burn very aggressive and spam units around it.
Don't be tempted to overextend, which is what smart opponents will try to do. Accept you will have to move slowly and use your Blood mages to keep fighting at range while you reposition. Also even if you are getting attacked, if you are summoning spore carriers and are farming boosts, you may generate more health than you are reciving damage. Specially with the help of Maldar.
A lot of the decisions Involving fungal dwarves is in what direction to move the Diamond, after that most decisions are tactical and depends on how the game flow.
Fungal dwarves need to play slow and with patience most of the time, even if sometimes can find good situations and matchups to pressure. Often sitting back and calmly farm your beats while you attack with blood shamans from range.
If this appeals to you, Fungal Dwarves provide one of the most unique experiences by far in Summoner Wars to date.
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