This is probably to date the most economic faction, all about a cycle of reap and sow that is happy to spend time summoning units only to sacrifice them to produce boosts that are used to produce Fungal Beasts.
A deck happy to take its time and that will inevitably out-value every other faction out there.
However, no opponent will just let them do that and so Fungal Dwarves need to accept the inevitable engagement … and they do so by using the death of units on both sides as part of their engine of fungus and beasts.
The deck has its summoner, Kuldak as its central focus, since most boost production will come from his extremely powerful ability Blood Bloom.
This ability is arguably the most powerful ability of any summoner. However it requires a deck and playstyle 100% focused on it, and games with the Fungal Dwarves will inevitably revolve around this ability. Fungal Dwarves will try to trigger it as much as possible during the course of the game and the opponent will try to prevent it from triggering as much as possible.
Fungal Dwarves have a lot of ways to chain deaths into boosts that produce deaths that produce boosts. Creating a chain of boost explosions to permeate their colony. If the engine starts, the amount of economic advantage they can gain can seem insurmountable.
Basically if this triggers enough times, Fungal Dwarves will overwhelm any opposition, but if it doesn’t happen, Fungal Dwarves will fall apart.
The key unit of the Fungal Dwarves. Blood Bloom generates boosts, but you need to use them, and the main use of the boosts are the Spore Carriers, with 3 boosts making these inexpensive 0 cost units into very efficient Fungal Beasts. Fungal Dwarves want to quickly populate the board with these cheap units to both have a use for the boost and have a cheap way to trigger it. Try to summon as many as these as possible, they are good to trigger deaths, good to use boosts, and very efficient on their own as 0 cost 2/2 is great stats.
Don’t be afraid to kill them yourself with your own attacks to trigger Blood Bloom.
If the most important unit is the Spore Carrier, then it’s reasonable that the Epic Event is … well more Spore Carriers! You definitely want to play both copies every game. The problem is sometimes finding 2 Spore Carriers to put in the discard pile early game, but other than that, play this card without care, 2 Spore Carriers for the price of 1 card is just too good. Of course it also functions to protect Kuldak, especially after he killed a unit, but again you don’t need to do that to want 2 carriers for the price of 1 card.
Perhaps everybody's favorite event, and yes, it’s very powerful. Extra attacks are always great, extra from the same unit, are even more so. It’s negative - losing the unit, can be a bonus for the Fungal Dwarves which like to see their own units dying, even more so if it’s to make a Spore Carrier die before the end of turn to become a Fungal Beast.
Remember you don’t need to choose a unit that already attacked, so it can allow you to attack with 4 different units.
The big payoff of the Fungal Dwarves. It can be hard to pull it off, Monstrosity requires a lot of work, but the end result is worth it. Generally these guides don’t feature “current opinions of the playerbase”, but an exception is being made here because Monstrosity is quite possibly the most divisive Champion released so far. Some players worship Monstrosity as a key unit of Fungal Dwarves and play every game with the goal of getting it out, and then other players consider it a great but very situational - optional card.
It’s up to you to decide the right path on this one for yourself. But regardless if it’s worth pushing for it or just spotting the right time for using it situationally, it’s undeniably a game-winning condition of the Fungal Dwarves.
Fungal Dwarves are the most economic faction in the game, with an easy appeal for those that like to play economic engines. As a result, this faction tends to produce slow, “grindy” matches with oftentimes gigantic / complex board states.
With Kuldak as the centerpiece of a blob of spores and fungus, a lot of the Fungal Dwarf gameplay decisions are about where Kuldak needs to be, and how to maximize boost / Beast / Carrier reproduction.
If this appeals to you, Fungal Dwarves provide one of the most unique experiences by far in Summoner Wars to date.
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