
Sand Goblins Air / Logic is represented in a high mobility and high versatility deck.
The core of the deck is its 4 events, Thruster Upgrade, Mortar Upgrade, Turret Upgrade and Detonate. They should all see significant play on your mobile structure units and/or your gates. Once your structures have wreaked some havoc, Detonate will get them back into hand for you to use them again for more mayhem.
It is hard to talk about a particular strategy with this faction, because Sand Goblins can play them all. They can assassinate with all of their mobility, they can push with Mobile / upgraded structures or with their gates and upgrades. Swarm with Krusk’s Carry ability and lots of structures. Economy play style by getting a lot of value from upgrades + Detonate and Sand Scavengers. Poke / hit and run style with their structures thanks to Turret Upgrade and many more.
Sand Goblins can engineer a solution to every problem. And that is what the deck's ultimate strength is.
The core of the deck is its 4 events, Thruster Upgrade, Mortar Upgrade, Turret Upgrade and Detonate. They should all see significant play on your mobile structure units and/or your gates. Once your structures have wreaked some havoc, Detonate will get them back into hand for you to use them again for more mayhem.
It is hard to talk about a particular strategy with this faction, because Sand Goblins can play them all. They can assassinate with all of their mobility, they can push with Mobile / upgraded structures or with their gates and upgrades. Swarm with Krusk’s Carry ability and lots of structures. Economy play style by getting a lot of value from upgrades + Detonate and Sand Scavengers. Poke / hit and run style with their structures thanks to Turret Upgrade and many more.
Sand Goblins can engineer a solution to every problem. And that is what the deck's ultimate strength is.