Eternal Council Resolve / Light is represented in a deck that draws a lot of cards to build up the hand and board state that they want, all while controlling the board to set up that state. It tries to find a perfect moment to execute a combination of cards that maximizes the value of its events.
Draw a lot of cards to find the combination you need to deal a lot of damage to the opponent board, clearing threats and opening the path for Edia to attack the opponent summoner or opponent gates.
You need to consider your hand and board to know if it’s time to “fire off”. Firing off means playing Insight, Psychic Assault or both and drawing lots of cards to power them up.
When the right moment is, depends on having enough boost on Edia, having draw potential, having the mentioned events, and having Edia in a position that can get value from them.
What to do until that moment arrives? The most important thing is to try to build up Edia’s boost to be able to keep events around for more than one turn, but also controlling the board and slowing down the opponent using Mind Knights and Enigma Sages.
Ovi is a Plan B. Ovi can be a powerful threat while Edia is offline.
If after your deck is depleted you haven't won yet, Katu can come into play to be the final threat of the Eternal Council.
Enigma Sages are not really part of the engine, yet they are a very important unit of the Eternal Council. Enigma Sages are the Eternal Council’s main combat unit. If you just need a good combat unit, Sages are very capable. They do quite a bit of damage and their ability has many perks like splitting damage and allowing you to ignore certain defensive abilities. Edia can’t carry all the weight of the Eternal Council at all times and Enigma Sages are your versatile combat unit to assist her on offense. You are probably doing fine in most situations to summon an Enigma Sage. They don’t need setup or a special condition, it doesn't matter if you need range, melee power, or are against small units or big units. Enigma Sages are not only good but are also one of the most versatile combat units in the game.
Eternal Council is a very linear deck in a way, it’s very focused on one plan and that is to make Edia a cannon of destruction that melts big targets. There are a lot of paths to get there and a lot of tools when things do not go right, as well as alternative plans like Dominus Ovi and Katu.
Just don’t lose focus on what the deck is about. Sometimes you get to that situation very swiftly but sometimes you get there after a lot of “dancing” with Edia and Citadel Advisors, pinging your opponent along the way and adding boost on to Edia.
It’s okay to even play Edia kind of defensively while you build up boost on her and arrange the perfect hand. Eventually at some point though if you want to make the best use of Edia, she needs to get in, threatening big targets with Insight and small targets with Psychic Assault. Don’t despair if that doesn’t finish the game though. Once Edia is too damaged or your deck is running out, you can count on Dominus Ovi, Dominus Katu and Enigma Sages to play the the rest of the game.
If you like combo decks or decks about setting up a hand / board state to where you can be explosive, then Eternal Council is going to be a lot of fun for you.
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