Chant of Entangling can seem like the true Epic Event of Abua Shi as it often feels more essential than Chant of Power. Often the Savanna Elves will be more likely to play 2 Chants of Entangling in a game than 2 Chants of Power. This is due not only to the event’s raw power, but also its high versatility.
Chant of Entangling combos to be ready to capitalize on:
Archer+Lioness:
Giving a Lioness Swift Shot is totally worth it on its own, even if it means spending a virtual life to do it. Border Archer does get one boost for free if it attacks, and also survivability. It doesn’t survive if it receives enough damage, but it denies the opponent the magic, which is a great extra benefit! Swift Shot to the Lioness plus a boost to Border Archer plus potentially denying 1 magic for the Border Archer's death adds up to tremendous value!
Archer+Rhino:
Your Rhino gains Swift Shot, which is great, but faster Border Archers with Trample can also be very useful. This is especially true if your Border Archer already has some boosts on it after not having to use Swift Shot due to good rolls.
Archer+Mage:
Spirit Mage is not the best unit to combo into with this event, but sometimes you should still do it. It does allow the Border Archer to boost itself AFTER moving, and gives the Spirit Mage a mobile Swift Shot, as it can obviously boost itself after moving also.
Lioness+Rhino:
Lionesses often have 5 boosts stacked onto them already, which makes giving them Trample and Imbued Speed a very attractive option. The Rhino doesn’t gain much more than a single boost if it attacks, plus magic denial potential, but that is still something and you aren’t making this particular Entangling for the Rhino half anyway.
Lioness+Mage:
As said, Spirit Mage entanglements are not the best, but this one is playable. Since this is probably going to be giving a boost to the Lioness and one to the Spirit Mage, that is two boosts, kind of like a Chant of Growth. The extra life to the Spirit Mage may also deny your opponent magic, in case it dives into a dangerous situation.
Rhino+Mage:
This is the worst combo, and should almost never be played, but maybe you need your Spirit Mage to Trample in a key moment, who knows.